![]() The tutorial, that pops up automatically, cannot be scrolled through or closed without activating the Y menu. Functionally, the UI is unnecessary complicated. The text is very small on both handheld and docked, and there is no option to upscale it. The UI is very frustrating to deal with as well. There is also a lot of lag during autosaves. It’s crashed on me about 5x during two days of play, load times are long, and completely froze requiring a reset. But the game feels almost unplayable in its current state. But the game feels almost unplayable in its current I wanted to love this game, as I’m a big fan of building and resource gathering sims. I wanted to love this game, as I’m a big fan of building and resource gathering sims. Would love to come back here in a few months and give a better score. If they sort their technical issues out and optimize some of the horribly clunky or missed features, this game would be one if my favourites for sure. But I do hope it gets some very much needed updates in the future. Otherwise I don't know if I'd recommend it at all at this stage. If the art style and idea is something you'd absolutely love, rather get it for pc. I do not recommend buying this game for the switch at all. All of this is, as I said, such a shame because the idea, the art style and character designs are amazing. Sometimes things just don't work, even though I'm never sure if it's a bug or just the horrible controls again. Since trash (one of the two currencies) gets more rare and harder to find later on, this would have been a good opportunity to give the player and additional option to get trash (recycling of old items). There are also smaller issues that just make the game seem unpolished in other aspects: you can't sell or otherwise get value out of any items you collected, bought or crafted. The idea overall is amazing too but it just doesn't work out that well. It has a lovely art style, such a fun story and wonderful characters. Which would be a shame because this game is so charming in almost all other aspect than the technical ones. It is honestly so annoying that I considered getting a refund if possible. And because this is a crafting and building and cooking game, you will have to do A LOT of that. You have to press a or b a dozen times before doing ONE simple action in the menu. Never have I seen such overly complicated and unoptimized controls. But what makes clunky game elements like this even worse on the switch are the extremely awful controls. It's not fun, it takes forever and I have no idea what the plan behind it was. The cooking mechanic for example isn't fun at all on the switch and I can't imagine that it's much better on pc. In several instances the game just seems unpolished or downright unfinished. Loading times on the switch are way too long for a game like this and get longer the more you play. Most notably, I experienced several game crashes, which aren't that bad luckily thanks to the auto save feature but it's annoying nontheless. Most notably, I experienced several This is a beautiful game but sadly seems very unpolished and not at all optimized for the switch console. ![]() It is a simulation that requires patience in a genre that usually gives players loads to do – a management game that’s obsessed with managing its players, rather than letting them exercise control.This is a beautiful game but sadly seems very unpolished and not at all optimized for the switch console. Hank is a sweet Bear and his friends are memorable enough, but in its storytelling the game seems to introduce and abandon characters for long periods of time. Whether your customers’ experience is pleasant or not rarely makes a difference, so the management elements feel like stepping stones to the story Bear and Breakfast actually wants to tell. You can leave guests entirely to their own devices – and often have to, as progress regularly depends on a certain number of them completing a stay: there is often nothing for you to do but wait. Once you have established a rhythm of welcoming guests, making money and spending it on improvements, however, Bear and Breakfast becomes frictionless. Once a task is fulfilled you have to roam around to find the next quest-giver, because even progress at the cabin, such as getting new items and sorting out that breakfast, is subject to completing a story quest. Every bit of progress is tied to a quest, and the game doesn’t let you past its carefully drawn boundaries.
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