Human: Horseman and Knight are neat, but if I can switch them off for something I like more I won't hesitate to do so.Well "best" army combination always depends on where are you going (hell have fire resist creatures, other places are full of undead, etc.), what kind of hero you got (I think a warrior needs a more diverse army, but with mage I like a tanky army more, they take the damage and I cast the spells) and what kind of creatures are available atm. a good solid unit you can use for the entire game if you like. Having horsies early on is very very useful. When done, run back past the guards again. From there, you should be able to click on the purchase unit button without alerting the guards. CAREFULLY move along the side of the tent, until you are just level with the guide wire at the front of the tent. When the enemy army goes back to the front of the tent. Run past the stack guarding it to the clearing next to the tent. Find the horse/knight tent a little ways away from where you start the game. Horsemen: Despite what some might say, you CAN get these units on day 1 of your adventure, and they are well worth the price. grab them! They get a bit less useful once you start facing off against higher level opponents on a regular basis, but they are great for the first half of the game at least. Very very useful in the islands and dwarf areas.Įvil Beholders: Fantastic magic ranged attack that can put low level enemies to sleep, plus can charm units for a turn, which is very very useful for much of the game. Shamans: Great magic attack at range, easy to get early, decent tanks, and can cast totems that work as distractions. Those are the primary units I used for most of the game. I'd go with taking along both a Green and Red stack, and ignoring the others. Black ones are the toughest, but you can't cast spells like phantom, or slayer, or bless on them.Bone Dragons also have a good attack, but cannot be healed or rezzed by inquisitors or you.Red ones have a fantastic special attack.Green ones are great for sucking up mana for you.Once you start getting access to Dragons (probably the earlier will be in the Dwarven Lands): They can summon huge stacks of low level plants to act as fodder for any number do things.this just gets better and better as the game goes along. They can put to sleep ALL enemy units level 3 or lower that are not immune to mind spells.Moreover, Dryads are also a must bring because: Sprites do more base damage, but Lake Fairies have better crit chance, and are not weak against fire, and can occasionally weaken foes, so highly recommend Lake Fairies for going up against things that use fire.ĭryads are also great for similar reasons, though they do about half the damage since the stacks are less than half as big. A stack of 3000 Blessed Sprites or Lake Fairies are gonna do around 25K on a crit! I'm not kidding. If you have the ring of "Shedominance" (you'll know it when you get it),įairy power is teh awesome. You can find them in graves, and almost any cemetary.With dragon arrows cast on them, they easily can take out a stack of 15 black dragons in a single shot. They have the largest bonus from dragon arrow boost.Two bonus damage specials that are both excellent.Decent base damage considering the low leadership cost.Skeleton Archer anyone who has used these with dragon arrow on them knows why they are useful: A bless spell that gives your hero extra rage!.Magic ranged damage (holy no less, so extra damage to undead.I am now at the very end of the game, and the units I have found useful for the entire game (provided you get them early) are Inquisitors and Skeleton Archers. I tried a great number of different units' combinations.
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